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Is Canada ready for games like these?

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Old December 2nd, 2011, 20:55   #91
M4Mark
 
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Maybe games have happened like this, Either way Tier1 formula looks great, I have yet to see footage of such organized chaos!
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Old December 7th, 2011, 14:30   #92
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another for those that have not been to the website

Tier 1 Military Simulation - Operation BladeRunner - YouTube
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Old December 7th, 2011, 14:45   #93
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Are we ready?
http://www.youtube.com/watch?v=GAPa5...XB0-UHpu1S-nmw
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Old December 7th, 2011, 15:38   #94
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I've only been to two milsim games. One ran a single day (about 8 hours), had 120+ people, and I didn't really enjoy it.

Another ran for 2 days (although really 2 separate games), and spent 2 nights in a tent. It was rainy and shitty for half of it. About 40% of the players bailed the second day. It was way more fun than the other game.

The difference between the two: I just think one was better run than the other. The second one had clear objectives, easy to follow (not necessarily simple) rules, and a clear command control structure. The first was complex as hell, hard to keep track of, and had very complex rules for things like medics that muddied the game.

I don't know if I could do a 24 hour game.. I really don't. I wouldn't mind trying one though to see how I like it. If I don't, then I don't go to another one. If I do, wicked.
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Old December 7th, 2011, 15:57   #95
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If the rules and scenarios get too complex and the briefings drag on alot of people will dirft out and ignore it, and you'll lose people.

I did my first 24(well day+night+day) hour game, was a ww2 one running french resistance, was alot of fun there were some kinks but then again what game doesnt?
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Old December 7th, 2011, 17:40   #96
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I don't know but people gotta realize that when lets say your told to hold position. IT WILL NOT BE CONSTANT ACTION. Just sit tight and wait for orders. Don't like sitting tight? Don't go.

Heck if you want why don't you radio C&C every 15-20mins and say situation all clear-request permission to advance and hold. Or something along those lines. Worst to worst they say no. Best? Well you advance position and then hold the new one.
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Old December 7th, 2011, 18:01   #97
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I don't know but people gotta realize that when lets say your told to hold position. IT WILL NOT BE CONSTANT ACTION. Just sit tight and wait for orders. Don't like sitting tight? Don't go.

Heck if you want why don't you radio C&C every 15-20mins and say situation all clear-request permission to advance and hold. Or something along those lines. Worst to worst they say no. Best? Well you advance position and then hold the new one.
yes but to be quite honest who wants to pay spend hours upon hours sitting/standing/lying around in full gear at a post where nothing is happening?
if i pay the 100$ in admission for a game I expect to see some action and not to wait around for hours gaurding a post that has little to no significance because the scenario calls for it.
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Old December 7th, 2011, 18:11   #98
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Originally Posted by R.I.T.Z View Post
yes but to be quite honest who wants to pay spend hours upon hours sitting/standing/lying around in full gear at a post where nothing is happening?
if i pay the 100$ in admission for a game I expect to see some action and not to wait around for hours gaurding a post that has little to no significance because the scenario calls for it.
Last year at Werewolf in Muskoka, There was no contact ( shooting) all night.. JOTF SOG spent the night fortifying their position ( digging in) conducting stand to drills and rehearsing for the planned action in the AM.


Recce Elements spent the night gathering Intel for our action in the AM

Come morning we knew exactly where and in what concentration the enemy forces were, we had planned our line of attack, and had precise locations on all of the VIPs we were to rescue. This enabled us to muster the entire Company in a hide 50 M from the enemy position and assault en-mass to achieve our objective.

No one fired a shot until we dictated the terms of those shots.

the rehearsals were time well spent when it came time to extract our recovered VIPs

Shooting is fun.. Winning is more fun.
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Old December 7th, 2011, 18:19   #99
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Originally Posted by Brian McIlmoyle View Post
Last year at Werewolf in Muskoka, There was no contact ( shooting) all night.. JOTF SOG spent the night fortifying their position ( digging in) conducting stand to drills and rehearsing for the planned action in the AM.


Recce Elements spent the night gathering Intel for our action in the AM

Come morning we knew exactly where and in what concentration the enemy forces were, we had planned our line of attack, and had precise locations on all of the VIPs we were to rescue. This enabled us to muster the entire Company in a hide 50 M from the enemy position and assault en-mass to achieve our objective.

No one fired a shot until we dictated the terms of those shots.

the rehearsals were time well spent when it came time to extract our recovered VIPs

Shooting is fun.. Winning is more fun.
ah but see they were doing something. recon, fortrifying, practice.
I'm saying "gaurding" a post for hours doing nothing.
during the night portion of the ww2 game I was the french spent some time stumbling around in the woods trying to get our bearings as to where some objectives may be, the only shots fired where once we had finished recon and stumbled into the german HQ and decided to keep them from sleeping

as long as there is SOMETHING to do I dont mind

Last edited by R.I.T.Z; December 7th, 2011 at 18:22..
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Old December 8th, 2011, 15:24   #100
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Quote:
Originally Posted by Brian McIlmoyle View Post
Last year at Werewolf in Muskoka, There was no contact ( shooting) all night.. JOTF SOG spent the night fortifying their position ( digging in) conducting stand to drills and rehearsing for the planned action in the AM.


Recce Elements spent the night gathering Intel for our action in the AM

Come morning we knew exactly where and in what concentration the enemy forces were, we had planned our line of attack, and had precise locations on all of the VIPs we were to rescue. This enabled us to muster the entire Company in a hide 50 M from the enemy position and assault en-mass to achieve our objective.

No one fired a shot until we dictated the terms of those shots.

the rehearsals were time well spent when it came time to extract our recovered VIPs

Shooting is fun.. Winning is more fun.
I think part of the problem is people have the perception that if they're not shooting, they're not "doing anything".

Some of the most fun I had at an airsoft game was a unit of 5 or 6 of us sneaking around behind enemy lines for a few hours without making contact, then causing no end of havoc when we did.

I played another game once where my fireteam's job was to sneak around and report on OpFor movements, and if at all possible to avoid contact. TONS of fun hunkering down and watching 20 opponents walk by 10 feet away from you.

But.. both times... clear objectives, clear rules, clear lines of communication. All key to longer, fun games.
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Last edited by kalnaren; December 8th, 2011 at 15:27..
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Old December 8th, 2011, 18:09   #101
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Every time I go to a milsim I am guarding something like a stair case or inside a building looking out or a path ... I personally think its fun, especially if you have a guarding buddy helping you spot things, hell it beats staying in my basement doing nothing every weekend.
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Old December 8th, 2011, 18:29   #102
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Sneaking around in the dark is amazingly fun.
Nothing's funnier than when your point-man kicks a pile of pots and pans. Your squad spends the next 10 min waiting in a ready position for nobody to come ;D
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Old December 8th, 2011, 19:22   #103
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Even funnier is sneaking for one hour to steal the flag, then sneaking for one hour to bring it back just to find everyone standing around and chatting, greeting you with: "The flag disappeared!"

Bunch of incompetent.......!!!!!!!
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Old December 8th, 2011, 20:52   #104
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I have run milsim events both successfully and not so much. And it always comes down to players. Either they are committed to that type of game or not.

Certainly a badly organized and run game will suck, but skirmish players trying to be milsim players are worse. As has been noted they whine, quit and generally complain after the fact. They are also the ones who come with old crappy batteries, iffy guns an no radio.

My most successful events had random missions as a part of the overall game plan. Primarily to avoid the situation of someone guarding location with zero action for hours.

The most important thing is that all those who attend enjoy themselves, and come back for the next one. That is how you build to massive events.

One last point, for those who have never run a milsim, admins and ref's are very important. For every 10 to 20 people you will need one, so 200 hundred people, 10 to 20 admins. It depends on your mission setup, field size,vehicle use and objective system so you might get away with less. But more admins tend to create a cleaner run, problems quickly dealt etc. Those admins all need to be briefed/trained before hand as well.

All of this takes months of work to setup.
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Old December 10th, 2011, 04:58   #105
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If your not prepared mentally, physically, or gear wise then a mil-sim is not for you. If you are then get your ars to the field!
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