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Is Canada ready for games like these?

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Old November 30th, 2011, 02:00   #61
W@tchtower
 
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After reading these posts and attending OPP5 myself I have to say it boils down to one thing in Canada, that doesn't make these kind of games a success: players

Canada lacks the players capable of even completing a 24 hour game, let alone making it interesting. Until there is a large, dedicated population that is conditioned, mentally and physically for this sort of challenge, I will keep looking cross border for my milsim needs. Enough with these excuses and feel good attitudes of a 'good' season for being an airsoft player, it isn't about that. The entire point of a milsim game is to play as if it were real. I am going to the game in Picton on Saturday and I expect a tired, diminished force to be my opposition, I will show no mercy.
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Old November 30th, 2011, 03:27   #62
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There are quite a few 24 hour milsim players, unfortunatley we have to cross 3 provinces to get us all together for a game. Maybe if some of you Eastern bastards headed out west, we could have a proper 100+ Player 24 hour sim.
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Old November 30th, 2011, 03:49   #63
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Watchtower hit the nail on the head. Not everyone can just walk out and play this stuff for 24 hours. Each season more and more people get in better physical shape etc. because they want to be able to make it to the finish with the rest of their team.

The sport is growing. This shit was legal in the states long before it was here so they have had time to develop a player base. This shit just don't spring up over night. With games like rhino etc, attention for this game will expand. keep pushing forward and in a few years we wil all laugh at a 50 player game or whatever.
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Old November 30th, 2011, 04:22   #64
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This only works when everyone agrees to operate under a defined command structure and to subordinate their will and desire to that structure.

it's rare..
Your right, I guess I shouldn't assume that in a military simulation people would follow a command and Control structure. But there I was assuming. I really shouldn't do that.
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Old November 30th, 2011, 04:50   #65
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I must ask you guys. When you say "24h game", do you actually mean only 24h or longer?

In games during 48-72h, you can't be active all the time and focus on game during nighttime will be less.
I can see in Swedish milsims that there is a fight for kudos among the players who don't have NVG to hunt down NVG-players early in the morning when they are in their sleepingbags after a long night playing ninja.
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Old November 30th, 2011, 08:26   #66
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BS.. anyone ... anyone can tough it out for 24 hours.. if they want to.. it is not that long..

by signing up to a 24 hour game you agree to do so.

No one expects anyone to be 100% on for the whole game, you take rests, you eat, drink, rest... but you stay in the game while you do it.

I personally know lots of guys who had an absolute miserable time at their first few 24 hour ops.. they were cold, hungry and tired.. but they did it and it got easier every one they did.

Now these same guys are running the show at a lot of games
I'm a bit ashamed, but not really, to say that at every extended game I find myself saying, "f8ck...I could just go lie down now and let the other guys do it". Especially around the 20hr mark. But after a coffee, a piss and more than a few deep breaths...if it's in you, you can dig deep and continue on. Basically I look at it as playing another game the next day after staying up late

...and yeah, catching 2-4hrs of sleep is clutch

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Originally Posted by delendam_pandion View Post
I must ask you guys. When you say "24h game", do you actually mean only 24h or longer?

In games during 48-72h, you can't be active all the time and focus on game during nighttime will be less.
I can see in Swedish milsims that there is a fight for kudos among the players who don't have NVG to hunt down NVG-players early in the morning when they are in their sleepingbags after a long night playing ninja.
Right on. Most run 30-ish hours when you count the setup/briefing and tear down/packup/chitchat. Plus the travel time (around here that's usually 2-2.5hrs). Plus the at-home pack/prep...and stow-away time. I have a feeling that a lot of wanna-be milsim'ers don't have the wherewithal to sort themselves out for that long in one continuous stretch.

Some numbnuts sign up for milsims without even knowing where the field is...only to find out they can't take the bus there
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Old November 30th, 2011, 09:51   #67
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I've always looked at a 24h game as upto 24 hours. You have 24 hours to meet your objectives, if you meet them sooner, you've won the game (unless game control has additional objectives to stretch the game longer if everyone is still in it) otherwise ENDEX is the 24h mark.

At least, it always seemed to work out that way...
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Old November 30th, 2011, 09:56   #68
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Originally Posted by W@tchtower View Post
After reading these posts and attending OPP5 myself I have to say it boils down to one thing in Canada, that doesn't make these kind of games a success: players

Canada lacks the players capable of even completing a 24 hour game, let alone making it interesting. Until there is a large, dedicated population that is conditioned, mentally and physically for this sort of challenge, I will keep looking cross border for my milsim needs...
This is problem everywhere, trust me.

I know many of players who think they are tougher than specnaz, yet when there is some AS event in a place where they have to walk more than 100 meters it's a problem. Why don't we play somewhere, where you can get by a car, right? After all, those boots cost a fortune! (I love especially when they are freaking furious if you hit their car, because they parked it right in the middle of a field)
Also, why don't we look for some flat surface, who wants to run up the hill all the time?
And lets not forget what comes after 2 hours of playing: one hour break for a sandwich my mom made me, photo sessions and of course the latest gossips.
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Old November 30th, 2011, 19:57   #69
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Old November 30th, 2011, 21:54   #70
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I agree. The average Canadian airsofter is simply not cut out for a milsim 24+hr op.

Just bouncing ideas, but i think a way to satisfy both the average airsofter and the dedicated milsim players. Might not be plausible, but w/e

When people sign up, have them select different options:

option 1
- start @ 9:45 am
- may stay for however long he/she wants
- given brightly coloured arm bands as identifiers if incorrect camo/combats are used

option 2
- start @ 2:30 am
- must stay for 24hrs
- an extra $20 deposit which will be returned ONLY if one has both :
- participated for the full 24hrs
- equipped with correct loadout

- will be allowed to participate in better planned and elaborate scenarios/missions w/ cool props etc
- will be given special abilities (e.g. call in airstrikes) during specific times (e.g. during large skirmishes)
- will be given better intel during specific times (e.g. during large skirmishes, if a ref sees a holes in teams defense/offense, he must call it in to opposing team )
- will be given better deployments(e.g. mobile spawns) during specific times ( e.g. during large skirmishes)

Schedule
3:30 am ~ 9:30 am
Elaborate special missions designed with the dedicated milsim player in mind
- capturing or destroying key objectives and strategic locations (air fields, bridges, radio towers, etc)

9:45-5:30
Large scale skirmishes designed for the average airsofters enjoyment
- deployments/spawns and initially held objectives will be dictated by by earlier special missions by dedicated earlier special missions (3:30am - 9:30am)
- lunch break / smaller special missions available for dedicated milsim player
- large scale skimishes continue
- Dedicated milsimers who signed up for Option #1 act sort of as spec op forces w/ many different perks and equipment
5:45 ~ onwards
Large scale skirmish ends
Average airsofters leave or if they stay, participate w/ dedicated milsimers in night ops.

What do you guys think? Probably not very plausible requiring too much man power to execute correctly. But this is what my kinda Dream Scenario.

As for night ops, have people thought about the use of flares? my usual paintball field use to hold annual night games. Nobody had NVGs and it was pitch black until a ref would light off a flare here and there.
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Old November 30th, 2011, 23:05   #71
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this isn't midnight skirms, this is suppost to be milsim. Now flares are not a bad idea as real soliders do carry them and smoke. But Flares present a fire hazard, and thus allot of fields won't allow them.
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Old November 30th, 2011, 23:52   #72
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ArchAngel, the biggest issue is with having even teams. "Crippling" average players and providing "benefits" to milsim-ers will make the game even more uneven.
Its like: "So what if I have mobile re-spawn? I have no one to fight at night". Milsim players do not need "benefits", they want challenge..
Why am I crawling for 2 hours at night to attack an undefended base?
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Old December 1st, 2011, 00:06   #73
Brian McIlmoyle
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There is no need to create games that can be all things to all types of players.

Skirmishers.. can Skirmish.. and have their fun

Those with an inclination to participate in Military Simulations may do so..

There is no need and little benefit accruing to either type of player to try to jam them into the same space.
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Old December 1st, 2011, 00:51   #74
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One problem I've always thought of (not ever having attended a game that lasted more than 6 hours) is that many Canadian airsofters can't afford/aren't willing to spend money on a gun that will effectively last them a 24 hour period. I know that my gun (running regular old NiMH batteries of the 9.6v 1600mA variety) barely had enough juice for that 6 hour game, in fact my AEG went through two batteries. I don't drop hi-cap after hi-cap through my gun either, but only shoot at things I think I have a high chance of hitting with a few shots of semi-auto.

So without investing in a bunch of nice LiPO batteries these longer games aren't a realistic alternative for those of us on budgets.
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Old December 1st, 2011, 00:58   #75
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24 hour games have been around longer than LiPO batteries and players seem to get along fine. I've rarelly had to use more than three 9.6V 2200mAH batts during a 24H event.
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