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Old March 17th, 2010, 09:11   #46
Gunny_McSmith
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Originally Posted by T-Hell View Post
when
How
Where
How Much
...
+1 and Me want!!!
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Old March 17th, 2010, 11:35   #47
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I had the pleasure of winning one of these bad boys at TAC 10. And still haven't had a chance to try it out yet. But definitely a very nice piece of hardware.
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Old March 17th, 2010, 11:36   #48
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I payed $20 for the pre-order at TAC 10, any new news when they are going to be released? Would be much appreciated...
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Old March 17th, 2010, 12:11   #49
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Hey Carl, when do we get the price!!
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Old March 17th, 2010, 12:19   #50
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when can I get my hands on one
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Old March 17th, 2010, 15:49   #51
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Hey Carl, when do we get the price!!
It's on his website:

AI Tornado Impact Grenade
Status: Shipping Soon
Awesome: Indubitably!!!
Price: $99.95 Width: 2.125"
Loaded Weight: 260g
Discharge Velocity: Between 65fps-140fps (first to last shot)
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Old March 17th, 2010, 16:22   #52
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It's on his website:

AI Tornado Impact Grenade
Status: Shipping Soon
Awesome: Indubitably!!!
Price: $99.95 Width: 2.125"
Loaded Weight: 260g
Discharge Velocity: Between 65fps-140fps (first to last shot)
lol, thanks Kip! I rarely get much time surfing at home and I've got a backdown link to only this website at work (dont ask). I cant even view images unless they are attached to the post directly on ASC.

hmm... I might be able two, maybe three
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Old March 17th, 2010, 16:42   #53
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The impact grenade revolutionizes grenades as much as the AI grenade revolutionized airsoft grenades.

it is in fact the Holy grail of Frag Grenade simulators..

I can see me getting many more when they come out

I have an evaluation sample now.. and it is simply awesome.
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Old March 17th, 2010, 16:48   #54
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When will they be available for sale ?
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Old March 17th, 2010, 17:28   #55
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The only two things I don't like about them is:
- the squeeze&pull ring thing (because I'm clumsy and even clumsier with gloves)
- that you can't carom them off a wall around a bend/corner (it'd be awesome if upon impact they cooked a very short delay)

Otherwise being able to pull the pin and not have it go off is great. I shook it as hard as I could, waved it around...nothing. Tapped it on a table and BOOM.

Resetting is easy. What I've found with the normal grenades is that you get 3-4 of them, set them all up and use them...then that's it for the night if it's hurry/hurry between sets, or if you catch a long break you'll get one or two reset to go again. I suspect these will be used the same way.
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Old March 17th, 2010, 17:44   #56
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Quote:
Originally Posted by Brian McIlmoyle View Post
The impact grenade revolutionizes grenades as much as the AI grenade revolutionized airsoft grenades.

it is in fact the Holy grail of Frag Grenade simulators..

I can see me getting many more when they come out

I have an evaluation sample now.. and it is simply awesome.
I want the launchable 40MM version, I giggle like a kid at toys R'us everytime I think of that.
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Old March 17th, 2010, 18:17   #57
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I want those bouncing betties I seen a while back! That was super F%cking sweet and no word about it since
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Old March 17th, 2010, 18:36   #58
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When will they be available for sale ?
Once production issues are resolved.. and a stock is built up.

Carl is fanatical making sure the product is good before it goes out the door, he does not have his buyers do his testing for him.
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Old March 18th, 2010, 08:21   #59
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I want the launchable 40MM version, I giggle like a kid at toys R'us everytime I think of that.
Haha, yea. Whatever happened to AI's 40mm launch able impact grenade?
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Old March 18th, 2010, 09:05   #60
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Originally Posted by ian209 View Post
Haha, yea. Whatever happened to AI's 40mm launch able impact grenade?
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.

40mm launchable grenade

I continue to work on this project, but it is still a long way off. I am currently trying to deal with safety issues requiring the automatic arming of the projectile round as well as the need to automatically disarm the driver charge unless the round is in a launcher.

The safety requirements of a launchable grenade are multifarious. Included but not limited to:

-exploding projectile must be FUN: actually blasts bbs, flies reasonable far, combat deployable etc
-projectile must be lightweight
-projectile design must be inherently disarmed during loading procedure (usually done in the safe zone)
-driver charge design must be naturally disarmed until it is in the launch pipe

The first two issues seem to be dealt with. The most recent POC is pretty cool. It blasts 100bbs on impact and flies in a stable manner (non tumbling). The projectile and driver charge (driver charge propels the projectile) are fairly short (equivalent length as a 165bb moscart rnd) and they attach together so you only have to load one thing. You do have to eject the "expended" driver charge which is kind of cool too. The current projectile flight weight (total launch weight including bbs and propellant) is also quite light at a little over 50g which I'm pretty happy with considering that 20g of that is the expendable bb charge. I was surprised that I was able to pare down the non expendable weight of 30g to only 60% of flight weight.

The last two issues are quite a challenge. If I cannot come up with a reasonable solution for either, the project is a bust. It is unacceptable for me to release a product which has no safe direction (it explodes in all directions) and is easy to accidentally discharge in the safe zone. It looks like I can do a projectile which is armed by the launch pressure exerted by the driver charge, but I still have to work out a way to automatically disarm the launch charge because accidentally sitting the trigger plate of the launch charge on say a loose bb would launch the grenade and arm it which is a bad scenario. There is significant variation between grenade launchers (tube diameters etc) out there so it's tough to make a robust arming solution for the driver charge.

It is likely that it will take quite a long time for me to complete this project unfortunately. The small marketing director in me is pissed that I'm talking about it at all because it'll distract from the upcoming product launch so I'm going to cap the discussion on the launchable grenade. All I can reveal is a bit of an intimate peek (hey it's Valentines day!) on this new product in the works, but I can't dwell on it. I figure the launchable grenade is at least a year away for me to dig through the R&D process and work up the financing to start paying for tooling.

I know it's exciting, but it's not practical to open a lengthy design discussion on it online and I need to refocus on getting the impact grenade out to market. Just think: every timer or impact grenade I sell goes to paying for the R&D for the launchable grenade and it's incredibly expensive Canadian manufactured injection mould. I actually haven't drawn a wage in nearly six years now. I'd like to start contributing to my RRSPs someday because I'm starting to get old.
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