October 8th, 2007, 05:18 | #46 |
When your hicap runs out of course.
Why is using a hicap "cheating"? |
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October 8th, 2007, 05:55 | #47 | |
Banned
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Or you could also set your radio's to same channel as eneny and just listen to where they are going. You sound like you've just not been lucky in outsmarting your trigger happy hi-capping enemies. |
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October 8th, 2007, 06:11 | #48 | |
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When people spend a lot of money to get away from the "paintball mentality", (generalization I know but it gets the point across) and move to true milsim, only to find they're playing against BB hoses, the frustration is understandable. As for the Support Gunner/High Cap scenario, let me ask this question: In real life, what's the main downsides to an LMG? The answer is weight of ammo and accuracy. In general, the accuracy of all AEG's is all similar, and weight with BB's is never an issue. So what's left? A high volume of fire weapon with more advantages over other guns, with none of the realistic disadvantages, leaving you with a very unrealistic combat situation, which when we get down to it (other than collecting) is the main point to airsoft, realistic combat simulation in game form. And the only around this unrealism it really is to limit the number of LMG gunners per side, like our local clubs do at Ops. -Cushak Last edited by Cushak; October 8th, 2007 at 06:20.. |
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October 8th, 2007, 06:18 | #49 |
Yeah, I was referring more to LMG's, which need higher mag sizes cause that's what they have in real life. Like you said they have a higher volume of fire.
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October 8th, 2007, 10:03 | #50 | |
Well, whatever works for you. I don't have a problem with people using highcaps unless they hose.
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October 8th, 2007, 11:15 | #51 | |
Just put a drum mag on a Skorpion and you can have hicaps all around.
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October 8th, 2007, 12:13 | #52 |
Captain Awesome
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hicaps are an unfair advantage and advocate unsportsman like play. ive seen it and been on the recieving end many a time with guy useing hicaps. they can fire a steady stream of rounds out at you with no worry of running out of rounds nore needing to change mags. all you can do is sit there and wait untill his gun blows, he actually runss out of ammo, or he loses interest in the kill, or, if your lucky, he pulls his head out of his ass and realises hes not being sportsman like at all a starts burst fire.
hicaps serve no purpose, they definatly dont teach you to be a better player thats for damn sure. you dont learn fire control, you dont learn ammo rationing, counting your shots, makeing your shots count! and you dont get the whole experience, i dont remember any of out troops beeing issued hicaps in afganastan. hicaps are cheater toys. morrocca shakers, they completly negate the use of a vest, why carry 10 mags when you can do that all in one mag? besides that, when youve got a hicap, your not just anyone.. your an "LMG". no use for a dump pouch. your just short changing yourself with hicaps, you never have to stop and think if you have enough ammo in this mag to advance or should you change mags now. you never get into a gun fight count the other guys shots and move when hes reloading. you never learn to use your sights as you can just spray and pray. you get lazy. hicaps just erode away at your core as a good player and turn you into a lazy, simple, iggnorrant, clueless drone. our club and field dont accept hicaps unless its a new gun and you need time to buy some lows. mids are acceptable, but more often than not they cause you more trouble than theyre worth. we try and foster and extreemly high attitude of sprtsmanship at our field. we try to ensure everyones on a level playing field, we teach player not to become dependant on gimmicks and their guns, but rather their skill. |
October 8th, 2007, 14:26 | #53 | ||
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October 8th, 2007, 16:42 | #54 |
+1..to the max
I hate hi-caps. I like the 50-80 rnds per mag, and as stated before, reloading is almost as much fun as the fight. I remember it happened at the last game i was at, i ran out, and someone throws you a mag, and you just keep going. It adds to the cohesiveness of moving as a unit. You need teammates with low/mid caps.
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October 8th, 2007, 17:05 | #55 | |
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October 8th, 2007, 17:16 | #56 | |
Official ASC Bladesmith
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AND, seems like every 3-4 games my MP5 gets a gun hit, rendering it "dead". That's when you go for a pistol. At least I have options if I get a gun hit, M24, MK23 or G19 (yes, all are present on me 95% of the time.) Going to pistol isn't just about running out of ammo (although that is another good reason to carry a backup.) |
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October 8th, 2007, 18:45 | #57 | |
Red Wine & Adderall
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Also, for a pistol, I find I use it more when Im sitting in the bush. If I am in a camping position its easier for me to swing my pistol around than attempt to swing around with my m4. Im not a huge fan of highcaps, they have their place though.
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October 8th, 2007, 21:07 | #58 |
I think it all depends on how many hi-caps u have, if u only have 1 and thats it, then its basiclly the same as your enemy having 3 or 4 low-caps..(Since winding takes about as much time as it takes to reload) but if u have 3 or 4 hi-caps and ur enemy has 3 or 4 low-caps then..yea... its pretty cheap. Some fields its simple, u can only have so much ammo (Exemple: 500 rounds).....hi-caps or low-caps, thats ur limite wich I find is the best way to stay fair
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October 8th, 2007, 21:13 | #59 | |
Official ASC Bladesmith
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October 8th, 2007, 21:19 | #60 |
Do midcaps rattle???? Like i noe from the highcaps the rattle annoys me but everyone on the team uses highcaps. I was thinking of switching to midcaps or lowcaps to decrease rattle but if they have no rattle im definetly buying a box set. Speaking of which any opinion on best AK midcaps or lowcaps?
Last edited by Relja; October 8th, 2007 at 21:33.. |
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