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May 28th, 2008, 13:13 | #16 |
Official ASC Bladesmith
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That'd be my assumption as well.
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May 28th, 2008, 13:17 | #17 |
I was hoping that with a clever discharge design, it might have a reload method that's slightly less awkward than turning it upside down...
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"The Bird of Hermes is My Name, Eating My Wings to Make Me Tame." |
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May 28th, 2008, 15:14 | #18 |
And the thing about that is you need a shitload of rounds to actually be effective with a mortar.
Having a mortar and 4 rounds doesn't cut it. It might take all 4 rounds to get on target and then you got nothing. I have over a hundred tennis balls and with a 2 man crew I probably can do 10-12 shots a minute provided I have it hooked to a compressor or other airsource. Only when you can fire alot of rounds in a reasonable short period of time does a airsoft mortar really become effective in my opinion. You got people dying all over the place and they start focus on the sky looking for incoming rounds and it really starts to effect the combat effectiveness of an team under mortar fire. |
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May 28th, 2008, 15:51 | #19 | |
Official ASC Bladesmith
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Quote:
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May 28th, 2008, 16:01 | #20 |
For those interested, I'm currently seeking funding to produce an airsoft mortar that runs off of the AI Propane adapter, and propane as a source of propellant.
I've made compressed air ones and they are extremely successful, but the problem being bike pumps take too long, and air compressors aren't exactly the most "Mobile" things. |
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May 28th, 2008, 16:20 | #21 | |
likes touching tralalas
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Mortars in airsoft might be cool but you would need to be close to the enemy. But i like the idea of Mortars for when you are in deep s**t and you need quick support :P
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EF-02 SEMPER FI
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May 28th, 2008, 22:00 | #22 |
One thing I should mention about mortars.
They are a crew served weapon. To be safe they can't hurtle anything heavy, which means their range is limited. They need to have no overhead obstructions to shoot so they're usually set up in open areas. They are also distinctly noisy. So that means you have a stationary weapon with multiple targets noisily broadcasting their location to all enemies in the area, making them excellent sniper fodder. We have several mortars locally and I haven't seen them deployed in games more than a half dozen times, and their effectiveness was questionable. Our local snipers like it when the mortar teams show up in fact because they know it means easy kills. |
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May 28th, 2008, 22:37 | #23 |
How about a ball of paper with BBS in it held to together with some loose tape so that it breaks apart in flight. I'm not sure if that would break on launch or not. Or maybe something like this grenade http://airsoftcanada.com/showthread.php?t=47191 that springs open on a timer but with a less deadly material for when it comes down.
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May 28th, 2008, 22:41 | #24 |
Not Eye Safe, Pretty Boy Maximus on the field take his picture!
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Problem with mortars is, how often do you want to make 100 rounds for a game?
Takes alot of time and patience, even with 3 guys and a super simple ammo design it took us 4 or 5 hours to make enough rounds for an hour of shelling. And once again: "Just keep in mind that sooner or later someone WILL get hit in the head with one of these rounds, it's your job to make sure it won't kill them" |
May 29th, 2008, 00:41 | #25 | |
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Propane + PVC/ABS don't mix! PVC/ABS is plastic. When something made out of foam runs down plastic at high velocity it produces static. Static = Source of ignition Propane is a compressed combustible gas Do I need to spell it out any clearer for you? Me and a bunch of the guys here did that once, it wasn't pretty and luckily we didn't have any explosions. DON'T BE STUPID An air-compressor is cheap and we have plenty of power at our fields. And you could setup a Co2 setup just as easily as propane. We've made several highly successful mortar design here in Winnipeg that run on plain old compressed air. The big issues we had were: A: consistency - its very hard to get any kind of consistent launches due to the types of materials used, propelant pressure and wind (yes wind, airsoft munitions are too lightwieght and slow moving to have enough kinetic energy to fly straight and consistant) B:speed - propellant is a big issue. Bike pumps work but they are too slow. Unless you can fire off a round every 20 sec or faster a mortar in airsoft its pretty useless. The only thing we found fast enough is compressed gas (ie Co2) or an aircompressor (needs power) propane or other combustibles work but are too dangerous in the quantities you need. Believe it or not the biggest problem we ran into was overheating bike pumps! Because the excessive pumping would actually cause the plastic and rubber they are made of to warp and shrink and cause air leaks. We had had to use 3 bike pumps in rotation and as they would overheat (the metal would actually get too hot to touch) we would throw them into the shade and douse them with our canteens to cool them off! C: ammo - ThunderCactus already said it. Ammo is either expensive (vortex footballs) or time consuming to make (custom ammo) We found that it wasn't even worth bringing a mortar unless we had 50+ rounds. You go through them that fast. D: Reliability - I've seen a number of mortars that fail after 4-5 shots. After that you have to lug it back home to fix it because you need a grinder and a welder. What good is it then? If it can't fire more than 10 shot without breaking its useless. We built our specifically so that they could be fixed in field and carried spare parts and tools accordingly. E: team effort - 1 guy to lug the mortar, 1 guy to lug ammo, 1 guy to lug propellent and all three are needed to set it up, spot, aim, load and fire. It was fun at first but after showing up to a bunch of games where we basically sat there and lobed shells it got boring so we left the mortars at home. Let alone the hours of prep time making ammo :S Then on top of that we absolutely had to have a radio in the field because most of the time we couldn't see where the shots were landing and couldn't adjust our fire. Overall it was a cool effect and we scared a bunch of noobs when shouting "INCOMING" but it was too cumbersome, slow and inaccurate to be anything more than a gimmick. We must have lobbed 500+ rounds at the field last year and I think we killed 2 people.
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Quidne - Latin: Literal translation "Why Not?" TM Sig P228 KA FN FAL Canada's resident KA FN FAL expert.... apparently Last edited by DarkAlman; May 29th, 2008 at 00:55.. |
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May 29th, 2008, 00:44 | #26 |
Just a thought, why hasn't anyone made a definitive "airsoft mortar FAQ" for ASC yet? This comes up what once every two weeks with the exact same answers?
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Quidne - Latin: Literal translation "Why Not?" TM Sig P228 KA FN FAL Canada's resident KA FN FAL expert.... apparently |
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May 29th, 2008, 00:45 | #27 |
Red Wine & Adderall
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If a FAQ was created, it would never be read.
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"Its only a little bit on fire" |
May 29th, 2008, 00:48 | #28 |
Yeah but it would be a great flame for the potential Greylock's out there.
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Quidne - Latin: Literal translation "Why Not?" TM Sig P228 KA FN FAL Canada's resident KA FN FAL expert.... apparently |
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May 29th, 2008, 01:26 | #29 |
I killed about 10 guys last week with mine. It was cool! hehe
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