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Old December 10th, 2012, 11:21   #1
Shaner
 
Join Date: Mar 2012
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Grenades and CQB

Hey guys,

just wondering what the general rule is when it comes to grenades in most CQB / Buildings etc.?? For instance, there are 3 guys in a room or building. I toss in a thunder-B with the Pineapple shell...maybe some bbs and powder...are the dudes in the room/building automatically dead?? Just want to know before I put money into thunder-b's.

I especially want to know for my visit to Ultimate Airsoft over the Xmas break.

Thanks
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Old December 10th, 2012, 11:28   #2
m102404
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I've seen both the good and the bad.

- everyone in the room is dead, guys realize that they wouldn't have survived a grenade, call the "hits" whether they were actually hit or not.

- guys duck behind a plastic chair or miraculously not get hit by an actual BB and thus are completely unscathed...

Just make sure the host for the night (or whomever is running the game) makes a clear rule about them before the game starts. Without it stated at the game brief or in the rules for the night, how you might expect them to work vs. anyone else here vs. some random walk on to the field vs. etc....may be very different.

It's also a time to allow people to voice any questions/concerns before they are used.
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Old December 10th, 2012, 11:30   #3
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Hi, grenade rules are different from field to field. For my part, i prohibit the use of Thunder-B at CQB Tactical. You should check with UA first, but I doubt they will allow you to use this type of grenades. Only Tornado grenades are CQB safe.
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Old December 10th, 2012, 11:33   #4
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A Thunder B seems a bit loud to use indoors.
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Old December 10th, 2012, 11:38   #5
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I use simple rule - if I can see the grenade (when it goes off), I am dead.

As Tys mentioned though, there are a lot of guys who feel that a chair of sheet of plastic provide adequate cover, or if they don't "feel" the hit, they are not hit.

Good host will define rules for grenades at the beginning of the night, if not it is free for all, in most of cases.
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Last edited by Berkut; December 10th, 2012 at 13:13.. Reason: Shelled brings up a good point.
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Old December 10th, 2012, 11:47   #6
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Great feedback...next question...

If most CQB fields won't allow thunder b's, what is a good alternative? I didn't really want to put $120 into a Tornado Theft Device...lol... had a buddy lose 2 to kit mongers.
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Old December 10th, 2012, 12:12   #7
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Two things need to be clarified by the host: Proximity or BB Strike for hit, and what is classified as a grenade.

If you have to be hit by the BB, cover will help. If it's proximity (or room), then you're dead when the grenade goes off in the room.

The second part is really important... You see less of it in CQB compared to outdoors... but classification of a grenade is important. A tornado, loaded, and gassed; when detonated is a grenade. A tornado, unloaded, ungassed, or otherwise not working: It is not a grenade, it looks like one, but it is not.

If someone throws a grenade in the room with me, and it doesn't go off (no bb's flying), do not expect me to call it.
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Old December 10th, 2012, 12:50   #8
m102404
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Shelledpants...that's a great point, and I'd agree that they have to go off and spit BBs to count. Duds happen...sometimes unexpectedly, other times they are thrown on purpose as a distraction.
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Old December 10th, 2012, 13:03   #9
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Quote:
Originally Posted by ShelledPants View Post
Two things need to be clarified by the host: Proximity or BB Strike for hit, and what is classified as a grenade.

If you have to be hit by the BB, cover will help. If it's proximity (or room), then you're dead when the grenade goes off in the room.

The second part is really important... You see less of it in CQB compared to outdoors... but classification of a grenade is important. A tornado, loaded, and gassed; when detonated is a grenade. A tornado, unloaded, ungassed, or otherwise not working: It is not a grenade, it looks like one, but it is not.

If someone throws a grenade in the room with me, and it doesn't go off (no bb's flying), do not expect me to call it.
Well that makes sense...there are such things as duds out there...
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Old December 10th, 2012, 13:27   #10
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Guy spends the money, takes the time to buy a grenade pouch, weave it into his vest, put the grenade together, puts down his gun, throws his grenade into the window, risking braking it/ being stollen/ damaged, and you won't call it because a high speed projectile didn't hit you hard enough in the head?
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Old December 10th, 2012, 13:37   #11
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I threw my tornado pretty far on Friday, barely a scratch. Those bastards are tough and lots of promotions lately, 100 a grenade w/ free gas can. Biggest concern with throwing a tornado is throwing it safely. You don't want to peg someone in the head with one of those.
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Old December 10th, 2012, 13:39   #12
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Quote:
Originally Posted by QUATTROISKING View Post
Guy spends the money, takes the time to buy a grenade pouch, weave it into his vest, put the grenade together, puts down his gun, throws his grenade into the window, risking braking it/ being stollen/ damaged, and you won't call it because a high speed projectile didn't hit you hard enough in the head?
No, I stated it must go off.

You can spend $3000 on your gun, if you cant operate it, and subsequently cant hit me; should i call it?
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Old December 10th, 2012, 13:52   #13
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I use this general rule for pyro-grenades in my games :

A BB must hit you or you need to be within 5 feet of it to be considered hit.

Tornado grenade : BB must hit you.
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Old December 10th, 2012, 13:57   #14
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Quote:
Originally Posted by Shaner View Post
Great feedback...next question...

If most CQB fields won't allow thunder b's, what is a good alternative? I didn't really want to put $120 into a Tornado Theft Device...lol... had a buddy lose 2 to kit mongers.
Get the bright color ones so you can find them & carve/paint your name/call sign in them so they can be identified. When I find one playing I'll pick it up & bring it to safe zone once I get there. I have had others do the same. Only thing I have lost with then is pins. I started making my own with a key ring on the end so I can clip it to a carabiner. Good deal on them at airsoftparts right now...
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Old December 10th, 2012, 14:06   #15
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Quote:
Originally Posted by ShelledPants View Post
No, I stated it must go off.

You can spend $3000 on your gun, if you cant operate it, and subsequently cant hit me; should i call it?
Agreed! Iv seen videos online when people have round nerf balls they use and consider grenades? In a airsoft game, would you call it? I find it unbelievably stupid and childish, same with lightsabours and nerf battel axes.
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