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Old December 14th, 2014, 03:53   #46
Aj619
 
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On a phone thanks
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Old December 14th, 2014, 04:18   #47
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Quote:
Originally Posted by RainyEyes View Post
what is a period
It's synonymous with "hummer week"
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Old December 14th, 2014, 05:49   #48
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Here's the thing; paintball versus airsoft is a pointless debate, realistically you can do with one what you can with the other. You can milsim, speedball, etc, it doesn't matter. Paintballers can wear military gear instead of their motocross something's, and vice-versa. The basic dynamic is paint versus not paint. I understand the idea of marking a target, but I don't find it an advantage. The abilities of shooting 6mm styrene rounds have obliterated the need for paint. Also, I like mud, dirt, fading, etc, on my gear, but not paint. Using paint inside of a round is a disadvantage, period!
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Old December 14th, 2014, 12:08   #49
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What do you guys think of mag fed?

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Originally Posted by Aj619 View Post
On a phone thanks
I ONLY visit ASC on my phone. The problem isn't your phone, the problem is your standards. Keep higher standards for yourself, lol.

My old FN I had back in '93 was north of 12lbs. I still think it a perfectly comfy weight.
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Old December 14th, 2014, 13:30   #50
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It's synonymous with "hummer week"
lol
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Old December 15th, 2014, 17:58   #51
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Originally Posted by SlamSlayer View Post
You even have a functional forward assist to clear the jams like the real thing.
As an aside, the forward assist is to assist your bolt carrier group in moving forward. If the BCG or your round is not seated properly, it will not fire.
If your gun jams, do not start slamming on your forward assist. If the gun simply does not fire, then you could, debatably, hit your forward assist.

As for the topic at hand, I'm not a fan of the mag fed paintball guns, for my own opinions and reasons. But I don't think you'll get any sort of satisfactory or definitive answer from posting something so broad and opinion-oriented.
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Old December 16th, 2014, 20:16   #52
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personally, it's cool but as already mentioned, I also have a beef with the price of regular paintballs themselves. Show me Oneshots and I have to pass every time. I already play marksman with my 98Custom with a quickswap tube holding 45 .68Cal's, but at 80ft of range, unless my target is sitting around snoozing, then he'd be gone by the ball gets to land. Mind you paintballs outdoor go up to 320fps tops: indoor they go 250fps, my pistol fires at 340fps!
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Old December 17th, 2014, 07:20   #53
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Whoa red that's way hot man 300 max, any higher is really dangerous your goggle systems really only built for 350 pointblank. I change my lenses every ten or so hits. I don't know where your playing but everywhere I do its 250-280 with any tourney I played being 290. You really shouldn't ever play over 300 fps hell most tournaments are really strict on that. Going so far as to check fps on the field. and if a man on your team is found hot your forced to play a man down.
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Old December 17th, 2014, 19:59   #54
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So i'm just going to chime in on a few points. You may take it as you wish.
Who I am - People call me Mittens. I am a paintballer (sp00ky Scarryyy) I have played both paintball and airsoft. I have reffed more airsoft than paintball (I do enjoy reffing airsoft) I used to be hard into airsoft as a young gun so I do have more than a general idea on both games.
After reading this post I can't help but post. Ignorance kills my soul and I just can't get around some things that have been said.
This being said I stopped reading after page 2.(But it looks like the thread pissed away afterwards)
I also understand this is an airsoft forum so with due respect, some of you may not like what I have to say.

First of all lets hit "Maturity"
Last time I checked the mature thing to do when you see a post you don't like or find offensive is to simply not reply to it. Leave it alone and let the conversation continue without hindrance.
-Cough-
"Maturity in paintball" vs "Maturity in airsoft"
You are lying to yourself if you think paintball is any less mature than airsoft. Lying through your teeth. There is immaturity everywhere in every crevice and I will tell you from experience I have seen more trolling, hatred, mixed offensive opinions, cheaters, liars, immaturity coming out of airsoft BST's and forums than I've seen anywhere else on the internet. To say your game is any more mature than anything else in the world is blind ignorance. There is immaturity in both paintball and airsoft.
Take that as you will.

To answer your age question the average age of paintballers is 22.4 years.
P.S. A childs game is hop scotch. Paintball is defined as an extreme sport.
Airsoft is merely a sport.

Addressing the "Mess" Paint washes off with a garden hose and dish detergent if it's a big mess. If you get into paintball chances are you stop caring about possible stains or left over paint on gear after a month or two(I did)
Addressing mess once more: From what I have seen as a referee paintballers can be just as lazy as airsofters but generally, airsofters tend to be afraid of getting dirty. Atleast the ones around me do. (Which to me drives me crazy with confusion, if i'm not sweaty and dirty by the end of the day I didn't have a good time)

Addressing community. The community in a hunting club is the same damn type of community in a paintball field and an airsoft field. Likewise with football and soccer. Wherever there is a hobby, people make a community that is usually extremely similar. To tell me your community is any better than the hot dog eating enthusiasts is asinine. I would tell you paintball has a better community of acceptance but we wouldn't react any different to an airsofter posting pictures of his guns on a paintball site.

Addressing Range (This is my favorite argued topic)
Lets talk about EFFECTIVE range guys. First off, How far you can shoot means absolutly nothing in either games. The only thing that matters is how far you can shoot and have a player call their hit.
If you swear your hop up can help you shoot 100 yards (I don't believe it sorry) That's cool. But will the player even feel the hit? Let alone call it.
If your effective range is 50 yards and a paintballs effective range is 50 yards. What is the real difference in range other than you have a hop up to help the bb fly slightly straighter than a paintball? Effective range is effective range. It's completely reliant on how far a hit can be acknowledged or the paint breaks.
And I can tell you from first hand experience at 25 yards people are either down right cheating or they just aren't feeling the hits.
Food for thought on that.

The argument with the hop up is a argument I have to admit I don't know much about. But I have been learning more about it. So lets touch on hop ups.
A hop up is a way you can compensate for the trajectory by putting a back spin on your bb. However, you can also send the bb into an arc using the hop up(done this before. Not sure if fluke or naw) If you get your hop up just right you can force the bb into a backspin that carries the bb in a straighter flight path.
However this comes at a cost.
You loose muzzle velocity first off. And second off I can tell you from seeing it as a ref when the bb drops off, it drops off hard. It isn't an arc. Because as previously read, the backspin helps carry the bb further and flatter even at lower velocities.
Unfortunately this affect can cause the perception of cheating. As you saw the bb "Hit him" when really it dropped off before the target.
And again the subject of hop ups is new to me, but this is my current gatherings.

One of my favorite things I've seen through this experiment is the "Paintball trying to be something it's not" Which to me is extremely ignorant. Paintball is a game where you shoot a paint filled gel capsule at a target. The means of which the gel capsule is delivered is irrelevant. What you are looking at is markers designed for Milsim purposes. Which as airsofters you probably understand there is a difference between a walk on day and an milsim event. Just as there is a difference between a competetive airsoft team and a milsim airsoft team.

Cost:
Cost is a widely touched on subject. The way i'll put it is this way.
On average I spend about 25 bucks a day of play. I usually don't shoot 500 paintballs per day. I only need one air fill and I pay entry.
After becoming a ref and joining the fields local team. I don't pay entry or air anymore. So my cost is strictly paint and 12grams for my sidearm.
But comparing daily cost. My cost was the same as an airsofter going to play. As airsoft entry usually runs higher than 10 bucks. Then you have your ammunition. And if your battery goes(If your running Aeg) your done for the day. There is no "Refill"

Regarding cost on startup gear. Mag fed paintball costs pretty much the same as airsoft for a GOOD setup. So where a good airsoft gun is usually about 300-400 dollars plus the upgrades that makes your airsoft gun worthwhile to work on and have(You know, new barrel, maybe new parts to your gearbox. Etc.. I don't know the works) the cost comes out to about the same. With paintball being slightly more expensive.

Both games are very fun to play. To choose either because you like this or that shows your character. While myself i'll never "Become an airsofter" i'm not objectified to picking up an airsoft gun and playing a game or two.
So don't take my comments the wrong way. Paintball definately has it's flaws. So does airsoft.

Both games also have their perks. Paintball has attributes that airsoft doesn't have. Such as game immersion. Because of how loud the game is, how for the win players are at scenarios, how hard the projectiles hit, and how messy and sweaty the game gets. Paintball has a more immersive game. IN MY OPINION.
Paintball to me, feels more competitive and demands more of me as a player.

Personally, i'm more concerned about function over form. And Gameplay over looks.
While I still wear a swag kit (Crye or die mofuks) and my gun is pretty much 1:1 scale. I still concern with the function of what I wear and what I do.
I prefer paintball because it provides me with what I look for in a competitive game.
Mag fed provides me with the experience I enjoy. From stacking my mags to counting my shots.
But i'm probably a different player than you.
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Old December 17th, 2014, 20:16   #55
Danke
 
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Quote:
Originally Posted by lVlittens View Post
So i'm just going to chime in on a few points. You may take it as you wish.
Who I am - People call me Mittens. I am a paintballer (sp00ky Scarryyy) I have played both paintball and airsoft. I have reffed more airsoft than paintball (I do enjoy reffing airsoft) I used to be hard into airsoft as a young gun so I do have more than a general idea on both games.
After reading this post I can't help but post. Ignorance kills my soul and I just can't get around some things that have been said.
This being said I stopped reading after page 2.(But it looks like the thread pissed away afterwards)
I also understand this is an airsoft forum so with due respect, some of you may not like what I have to say.

First of all lets hit "Maturity"
Last time I checked the mature thing to do when you see a post you don't like or find offensive is to simply not reply to it. Leave it alone and let the conversation continue without hindrance.
-Cough-
"Maturity in paintball" vs "Maturity in airsoft"
You are lying to yourself if you think paintball is any less mature than airsoft. Lying through your teeth. There is immaturity everywhere in every crevice and I will tell you from experience I have seen more trolling, hatred, mixed offensive opinions, cheaters, liars, immaturity coming out of airsoft BST's and forums than I've seen anywhere else on the internet. To say your game is any more mature than anything else in the world is blind ignorance. There is immaturity in both paintball and airsoft.
Take that as you will.

To answer your age question the average age of paintballers is 22.4 years.
P.S. A childs game is hop scotch. Paintball is defined as an extreme sport.
Airsoft is merely a sport.

Addressing the "Mess" Paint washes off with a garden hose and dish detergent if it's a big mess. If you get into paintball chances are you stop caring about possible stains or left over paint on gear after a month or two(I did)
Addressing mess once more: From what I have seen as a referee paintballers can be just as lazy as airsofters but generally, airsofters tend to be afraid of getting dirty. Atleast the ones around me do. (Which to me drives me crazy with confusion, if i'm not sweaty and dirty by the end of the day I didn't have a good time)

Addressing community. The community in a hunting club is the same damn type of community in a paintball field and an airsoft field. Likewise with football and soccer. Wherever there is a hobby, people make a community that is usually extremely similar. To tell me your community is any better than the hot dog eating enthusiasts is asinine. I would tell you paintball has a better community of acceptance but we wouldn't react any different to an airsofter posting pictures of his guns on a paintball site.

Addressing Range (This is my favorite argued topic)
Lets talk about EFFECTIVE range guys. First off, How far you can shoot means absolutly nothing in either games. The only thing that matters is how far you can shoot and have a player call their hit.
If you swear your hop up can help you shoot 100 yards (I don't believe it sorry) That's cool. But will the player even feel the hit? Let alone call it.
If your effective range is 50 yards and a paintballs effective range is 50 yards. What is the real difference in range other than you have a hop up to help the bb fly slightly straighter than a paintball? Effective range is effective range. It's completely reliant on how far a hit can be acknowledged or the paint breaks.
And I can tell you from first hand experience at 25 yards people are either down right cheating or they just aren't feeling the hits.
Food for thought on that.

The argument with the hop up is a argument I have to admit I don't know much about. But I have been learning more about it. So lets touch on hop ups.
A hop up is a way you can compensate for the trajectory by putting a back spin on your bb. However, you can also send the bb into an arc using the hop up(done this before. Not sure if fluke or naw) If you get your hop up just right you can force the bb into a backspin that carries the bb in a straighter flight path.
However this comes at a cost.
You loose muzzle velocity first off. And second off I can tell you from seeing it as a ref when the bb drops off, it drops off hard. It isn't an arc. Because as previously read, the backspin helps carry the bb further and flatter even at lower velocities.
Unfortunately this affect can cause the perception of cheating. As you saw the bb "Hit him" when really it dropped off before the target.
And again the subject of hop ups is new to me, but this is my current gatherings.

One of my favorite things I've seen through this experiment is the "Paintball trying to be something it's not" Which to me is extremely ignorant. Paintball is a game where you shoot a paint filled gel capsule at a target. The means of which the gel capsule is delivered is irrelevant. What you are looking at is markers designed for Milsim purposes. Which as airsofters you probably understand there is a difference between a walk on day and an milsim event. Just as there is a difference between a competetive airsoft team and a milsim airsoft team.

Cost:
Cost is a widely touched on subject. The way i'll put it is this way.
On average I spend about 25 bucks a day of play. I usually don't shoot 500 paintballs per day. I only need one air fill and I pay entry.
After becoming a ref and joining the fields local team. I don't pay entry or air anymore. So my cost is strictly paint and 12grams for my sidearm.
But comparing daily cost. My cost was the same as an airsofter going to play. As airsoft entry usually runs higher than 10 bucks. Then you have your ammunition. And if your battery goes(If your running Aeg) your done for the day. There is no "Refill"

Regarding cost on startup gear. Mag fed paintball costs pretty much the same as airsoft for a GOOD setup. So where a good airsoft gun is usually about 300-400 dollars plus the upgrades that makes your airsoft gun worthwhile to work on and have(You know, new barrel, maybe new parts to your gearbox. Etc.. I don't know the works) the cost comes out to about the same. With paintball being slightly more expensive.

Both games are very fun to play. To choose either because you like this or that shows your character. While myself i'll never "Become an airsofter" i'm not objectified to picking up an airsoft gun and playing a game or two.
So don't take my comments the wrong way. Paintball definately has it's flaws. So does airsoft.

Both games also have their perks. Paintball has attributes that airsoft doesn't have. Such as game immersion. Because of how loud the game is, how for the win players are at scenarios, how hard the projectiles hit, and how messy and sweaty the game gets. Paintball has a more immersive game. IN MY OPINION.
Paintball to me, feels more competitive and demands more of me as a player.

Personally, i'm more concerned about function over form. And Gameplay over looks.
While I still wear a swag kit (Crye or die mofuks) and my gun is pretty much 1:1 scale. I still concern with the function of what I wear and what I do.
I prefer paintball because it provides me with what I look for in a competitive game.
Mag fed provides me with the experience I enjoy. From stacking my mags to counting my shots.
But i'm probably a different player than you.
Trollcrusher One this is Had Enough Actual.

Push in on this if you are you looking for work.
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Old December 17th, 2014, 21:48   #56
ThunderCactus
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Quote:
Originally Posted by lVlittens View Post
Addressing mess once more: From what I have seen as a referee paintballers can be just as lazy as airsofters but generally, airsofters tend to be afraid of getting dirty. Atleast the ones around me do. (Which to me drives me crazy with confusion, if i'm not sweaty and dirty by the end of the day I didn't have a good time)

Addressing Range (This is my favorite argued topic)
Lets talk about EFFECTIVE range guys. First off, How far you can shoot means absolutly nothing in either games. The only thing that matters is how far you can shoot and have a player call their hit.
If you swear your hop up can help you shoot 100 yards (I don't believe it sorry) That's cool. But will the player even feel the hit? Let alone call it.
If your effective range is 50 yards and a paintballs effective range is 50 yards. What is the real difference in range other than you have a hop up to help the bb fly slightly straighter than a paintball? Effective range is effective range. It's completely reliant on how far a hit can be acknowledged or the paint breaks.
And I can tell you from first hand experience at 25 yards people are either down right cheating or they just aren't feeling the hits.
Food for thought on that.

The argument with the hop up is a argument I have to admit I don't know much about. But I have been learning more about it. So lets touch on hop ups.
A hop up is a way you can compensate for the trajectory by putting a back spin on your bb. However, you can also send the bb into an arc using the hop up(done this before. Not sure if fluke or naw) If you get your hop up just right you can force the bb into a backspin that carries the bb in a straighter flight path.
However this comes at a cost.
You loose muzzle velocity first off. And second off I can tell you from seeing it as a ref when the bb drops off, it drops off hard. It isn't an arc. Because as previously read, the backspin helps carry the bb further and flatter even at lower velocities.
Unfortunately this affect can cause the perception of cheating. As you saw the bb "Hit him" when really it dropped off before the target.
And again the subject of hop ups is new to me, but this is my current gatherings.
That's great input

Firstly, I agree to the maturity bit. It's a matter of what company you keep, and there are some pretty hillbilly and retarded airsoft groups out there.
Also, I fucking agree about the "afraid to get dirty part" to some extent.
Manitoba and Sask have THE MOST hardcore airsofters in the prairies. They play in -15 to +40 weather, extreme humidity, high winds, rainstorms, snow, mud, marsh, thick mosquito soup, swarms of ticks that would bring down a moose, and carpets of infectious poison ivy. They also have some of the poorest players, which brings me to my next point;
The rich airsofters tend to play less.
You buy a couple $2000 PTWs, a $9000 NVG/helmet/sordin setup, $500 proper softshell, all the gear you might need for any weather condition. And then you only play when in ideal weather conditions.
There are many geared out airsofters that don't make appearances past october.
But I think harsh weather is the BEST time to play airsoft lol

As for range, agree on the part about effective range, BUT that being said my systema PTW shoots 260ft, and it's effective to 260ft. At 100ft I can shoot a heel sticking out from a corner. And it's certainly not the only one in the country that can do that either.
My pistol shoots about 160ft, and is effective to 140ft.
The backspin on, and weight of the BBs increases their accuracy by a ridiculous amount.
Granted, there is some truth to your statement; most AEG's do tend to fall into the 80-140ft effective, 160-240ft max category. Not everyone has the money to upgrade, or has access to a guntech that's capable of making your gun shoot amazing.
The places where airsoft guns LOSE accuracy, are:
-selecting ammo that's too light
-having a poor grade hop rubber, or an ineffective type
-having dirt, corrosion, bends, roughness, or inconsistent bore in the barrel
-having a poor air seal
-mechanical play in fitments; like hop chamber to inner/outer barrel, inner barrel to outer barrel, air nozzle, etc
-having poor repetitive play; like in the hop arm. If it doesn't move by the same amount every shot, you'll be inconsistent
-bad aim.
-The freaking wind. A major issue to having such light ammo, is that past the 200ft mark, the BBs have lost so much forward momentum that small gusts of wind can throw your shots off by a few feet. This can be counteracted by tilting your gun, and having the hopup work against the wind to maintain a straight trajectory. However small, random gusts of wind will still affect your flightpath.

The ideal setting for your hop, is to have a flat trajectory with no "hump" in the flight path, and it hits the ground in a predictable manner. If the BB flays out in a random direction at the end of a straight flight path, it just means you need to use heavier ammo.
As for the fps drop, it's not nearly as big as you might think. If a gun shoots 400fps with just enough hop to prevent the BB from rolling down the barrel, it could shoot either 390fps or 410fps with the hop properly applied. Guns that are overvolumed at the cylinder have been known to actually GAIN fps by increasing the pressure of the hop up (as this causes pressure to build behind the BB).
Guns with Rhop are even less affected by any fps drop due to the lower pressure applied.
As for the "perception of cheating", the same could be said of not having hopup. The fact is the BB has traveled so far and slowed down so much that it's hard to tell if you hit or not.
The only way to get the BB out that far to start with is to apply backspin, but the backspin isn't causing the BB to slow down any faster.
Heavier ammo will lose it's momentum faster than light ammo, but regardless, shit is not moving fast at 250ft lol
Depending on your setup, the drop at the end of the flight path can be pretty gradual instead of a straight drop, but even if you hit someone at 260ft, it IS entirely possible they just won't notice. That's something we have to live with, so it's understandable if it does happen. I'm personally not going to call someone a cheater for not calling a shot to the back of their shemagh at 260ft.
I guess in paintball it would be similar to a ball not breaking at the limit of your range.
If people aren't calling their hits at 25 yards, they ARE downright cheating. At only 75ft it would be very obvious being hit by a 280fps gun, let alone anything upgraded. Gear hits (1000D nylon) under about 180-200ft tend to make a very distinct "pop" when they hit, so if you can't see the BB hit, you can usually tell by the sound.
I totally agree it's much easier to cheat in airsoft, but we do (obviously) ban people who blatantly cheat.
Another issue that arises from not marking your target, is people who call your hit for you. We've got this one guy in my area that's been banned from almost every club for calling everyone's hits. Basically he just calls it by where he aims, not by where the BB actually hits. The irony is, he doesn't always call his own hits.

I'd be more than happy to explain any technical questions you might have about airsoft guns!

Last edited by ThunderCactus; December 17th, 2014 at 22:08..
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Old December 17th, 2014, 22:04   #57
lVlittens
 
Join Date: Dec 2014
Quote:
Originally Posted by ThunderCactus View Post
That's great input

Firstly, I agree to the maturity bit. It's a matter of what company you keep, and there are some pretty hillbilly and retarded airsoft groups out there.
Also, I fucking agree about the "afraid to get dirty part" to some extent.
Manitoba and Sask have THE MOST hardcore airsofters in the prairies. They play in -15 to +40 weather, extreme humidity, high winds, rainstorms, snow, mud, marsh, thick mosquito soup, swarms of ticks that would bring down a moose, and carpets of infectious poison ivy. They also have some of the poorest players, which brings me to my next point;
The rich airsofters tend to play less.
You buy a couple $2000 PTWs, a $9000 NVG/helmet/sordin setup, $500 proper softshell, all the gear you might need for any weather condition. And then you only play when in ideal weather conditions.
There are many geared out airsofters that don't make appearances past october.
But I think harsh weather is the BEST time to play airsoft lol

As for range, agree on the part about effective range, BUT that being said my systema PTW shoots 260ft, and it's effective to 260ft. At 100ft I can shoot a heel sticking out from a corner. And it's certainly not the only one in the country that can do that either.
My pistol shoots about 160ft, and is effective to 140ft.
The backspin on, and weight of the BBs increases their accuracy by a ridiculous amount.
Granted, there is some truth to your statement; most AEG's do tend to fall into the 80-140ft effective, 160-240ft max category. Not everyone has the money to upgrade, or has access to a guntech that's capable of making your gun shoot amazing.
The places where airsoft guns LOSE accuracy, are:
-selecting ammo that's too light
-having a poor grade hop rubber, or an ineffective type
-having dirt, corrosion, bends, roughness, or inconsistent bore in the barrel
-having a poor air seal
-mechanical play in fitments; like hop chamber to inner/outer barrel, inner barrel to outer barrel, air nozzle, etc
-having poor repetitive play; like in the hop arm. If it doesn't move by the same amount every shot, you'll be inconsistent
-bad aim.
-The freaking wind. A major issue to having such light ammo, is that past the 200ft mark, the BBs have lost so much forward momentum that small gusts of wind can throw your shots off by a few feet. This can be counteracted by tilting your gun, and having the hopup work against the wind to maintain a straight trajectory. However small, random gusts of wind will still affect your flightpath.

The ideal setting for your hop, is to have a flat trajectory with no "hump" in the flight path, and it hits the ground in a predictable manner. If the BB flays out in a random direction at the end of a straight flight path, it just means you need to use heavier ammo.
As for the fps drop, it's not nearly as big as you might think. If a gun shoots 400fps with just enough hop to prevent the BB from rolling down the barrel, it could shoot either 390fps or 410fps with the hop properly applied. Guns that are overvolumed at the cylinder have been known to actually GAIN fps by increasing the pressure of the hop up (as this causes pressure to build behind the BB).
Guns with Rhop are even less affected by any fps drop due to the lower pressure applied.
As for the "perception of cheating", the same could be said of not having hopup. The fact is the BB has traveled so far and slowed down so much that it's hard to tell if you hit or not.
The only way to get the BB out that far to start with is to apply backspin, but the backspin isn't causing the BB to slow down any faster.
Heavier ammo will lose it's momentum faster than light ammo, but regardless, shit is not moving fast at 250ft lol
Depending on your setup, the drop at the end of the flight path can be pretty gradual instead of a straight drop, but even if you hit someone at 260ft, it IS entirely possible they just won't notice. That's something we have to live with, so it's understandable if it does happen. I'm personally not going to call someone a cheater for not calling a shot to the back of their shemagh at 260ft.
I guess in paintball it would be similar to a ball not breaking at the limit of your range.

I'd be more than happy to explain any technical questions you might have about airsoft guns!
You sir, know what you are talking about.
I appreciate this more than you'd expect.
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Old December 17th, 2014, 22:15   #58
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Old December 17th, 2014, 22:16   #59
Wrath144
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Seriously. 100%. Good airsoft guns shoot farther and straighter than good paintball guns. The called hit/paint breaking argument loses credit when you realize cheaters cheat at all ranges. In airsoft, the range at which people can't feel hits is noticeably greater than the distance at which you KNOW you hit them. At least, this is true for guns shooting over 370 fps, since I haven't played with anything less in years.
Source: I played 6 years of paintball before switching to airsoft for the last 6 years.
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Old December 17th, 2014, 22:28   #60
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Quote:
Originally Posted by lVlittens View Post
Cost:
Cost is a widely touched on subject. The way i'll put it is this way.
On average I spend about 25 bucks a day of play. I usually don't shoot 500 paintballs per day. I only need one air fill and I pay entry.
After becoming a ref and joining the fields local team. I don't pay entry or air anymore. So my cost is strictly paint and 12grams for my sidearm.
But comparing daily cost. My cost was the same as an airsofter going to play. As airsoft entry usually runs higher than 10 bucks. Then you have your ammunition. And if your battery goes(If your running Aeg) your done for the day. There is no "Refill"
What? Is your trump card in this department the notion that no one ever could ever possibly hope to bring a SPARE FUCKING BATTERY? What kind of babbling bullshit is that? You sound like one of those late night infomercials.

"HAVE YOU EVER TRIED TO OPEN A CAR DOOR? ALL THAT KNEE BASHING FRUSTRATING CAUGHT ON YOUR SEATBELT DILDOS BEING FIRED AT YOU FROM ACROSS THE STREET? NOW YOU CAN DO IT WITH EASE BY GIVING US YOUR CREDIT CARD NUMBER AND TAKING OUR SHITTY PRODUCT WHICH OPENS THE DOOR, PLAYS THE IMPERIAL MARCH, JACKS YOU OFF AND FAILS WITHIN 37 SECONDS OF FIRST USE"

Fuck.
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