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AI - Impact grenade

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Old February 15th, 2010, 03:17   #31
Conker
 
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Wow, that is awesome. Even if it's not ready, keeping us informed is a great attention from you, thanks!
I hope that most of the cost of the launchable grenade will be in the "cartridge" and not in the launched part, just in case it gets lost. Obviously, that's a risk all buyers will have to acknowledge, but otherwise that might be something which would hold up people from buying it.

Did you look into grenade launcher manufacturers to seek investors? I can really see a launchable grenade draw more GL sales, so they could be interested. At least, that's my case as I don't currently see any interest for me (besides the badass factor) of using one.

Anyway... you probably already thought of all that!

I already had Tornado's on my wishlist... Now I don't know if I should buy 1 of each or keep just Tornado's. I hate that kind of arguing with myself! :P
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Old February 15th, 2010, 04:33   #32
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for the safety of the firing mechanism on the launchable grenade, could you have 2 small fin type objects that when are pressed in, arm the grenade? 2 so that it is more difficult to accidentally hold down both as you set it down or something.
EDIT: you may have thought of this, but it is an idea to make a potentially awesome product safe to use.
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Old February 15th, 2010, 17:54   #33
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Ohhhh these would be nice to have for Claybank... any hopes???

Bet you would make a killing selling them at CB...
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Old February 15th, 2010, 19:14   #34
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Originally Posted by Bissa View Post
for the safety of the firing mechanism on the launchable grenade, could you have 2 small fin type objects that when are pressed in, arm the grenade? 2 so that it is more difficult to accidentally hold down both as you set it down or something.
EDIT: you may have thought of this, but it is an idea to make a potentially awesome product safe to use.
I tough about something similar... if you have a lever on both sides, that need to be pressed-in to move a latch similar to door locks... two pin end to end, and when they are not pressed in, the valve cannot be pushed in by the striker...

Then if the launched part is armed by an actual launch, it makes the nade safe as long as it is not in the tube...
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Old February 15th, 2010, 19:27   #35
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Sorry. I'm not getting into a design discussion about the launchable grenade. I find that in product design I learn about 25x more "know how NOT" than "know HOW". About every idea I try is more or less just as plausible as the way I end up going with except for the fact that trying things out in materials shows otherwise. Design discussion without physical trials is like chairsofting without even buying anything.

I'm pushing to release the Impact grenade late this month. I hope to have them out for demo as well as sale at TAC10! If all goes well, Brian should be have one or two as door prizes too.
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Old February 15th, 2010, 19:43   #36
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gah...gonna be lots of broke happy people if you do!
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Old February 15th, 2010, 21:39   #37
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Sorry if I sound noob, but I'm new to this.

If you can't make a conversion kit from Timer > Impact, could Impact > Timer work, or it's the same problem?
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Old February 15th, 2010, 22:02   #38
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Originally Posted by LastSpartan View Post
Sorry if I sound noob, but I'm new to this.

If you can't make a conversion kit from Timer > Impact, could Impact > Timer work, or it's the same problem?
likely not going to have a conversion kit. the mechanisms are completely different.
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Old February 15th, 2010, 22:05   #39
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That's right. If you read MadMax's post, both have very different internals so it will not be possible.
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Old February 15th, 2010, 22:45   #40
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not to mention that the tops are opposing threads to each other
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Old February 16th, 2010, 00:05   #41
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Quote:
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That's right. If you read MadMax's post, both have very different internals so it will not be possible.
I read it, but I don't have one so I'm new to their mechanisms/internals
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Old February 16th, 2010, 02:41   #42
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Sorry, the timer and IG mechanisms are not cross compatible. Too much difference in the way they work. I had to make changes to the aluminum valve body tube (tubular part housed in the shells) which is not removable from the grenade shells.

Basically I had to reduce the difference in area between the large and small diameters on the shuttle to reduce the net axial force that the shuttle exerts on the trigger bits. I also had to shorten the sealing length on the small dia end of the tube to advance the opening of the shuttle when the IG stack collapses.
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Old February 16th, 2010, 07:12   #43
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Fuck ..... I sold my AI grenades because the timer thing was more hassle than I considered "worth" it, but this is freaking awsome, I'll definately have to get some of these!

I'd imagine that pin may pose a problem with some grenade pouches.
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Old March 17th, 2010, 01:07   #44
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I saw redwolf has Pre-Order now so I just wonder if we're Canadian can get them before HK or the rest of the world get their hand on since it made in Canada.
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Old March 17th, 2010, 02:42   #45
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when
How
Where
How Much
...
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