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Old September 16th, 2009, 11:30   #31
Scarecrow
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Quote:
Originally Posted by AngelusNex View Post
so powder coated... that sounds like a tightbores nightmare.
The general goal is to use a product that leaves as little material in your feedpath behind as possible and to keep your feedpath clean and free of anything like plastic dust, shavings, sand, fine particulate of any kind. So I wouldn't use anything powder coated, let alone any type of product that leaves residue in your feedpath - it will prematurely wear components and has the potential for jamming and damaging your gun. Tolerances are tight with upgraded guns with things like tightbores that you actually begin to see differences in what particular products do in your guns, hence why you see players with experience and upgrades tend to stick to a limited set of trusted suppliers and who are sticky about cleaning and storing their guns properly after every game.
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Old September 16th, 2009, 11:53   #32
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I've seen a couple of AEGs that have been used with that Blammo Marker stuff.

It does work as advertised...leaves a mark on what it hits.

It does leave specs (looks like dust) on the inside of the AEG as well. Didn't seem to "build up" or clump...just like a dusting.

On one PTW that had been used with it...there was red dust everywhere (don't know if it had chopped the marker bbs or not). While the function of the rifle was NOT impeded in any way...it was everywhere. Aside from the visual aspect I didn't see any negative affect (i.e. didn't cause mis-feeds, didn't block the sensors, gum up the gears, etc..). I would highly suspect that the dust would be/get on the hopup rubber...and I can't imagine that anything that would reduce the "grip" of the rubber would be a good thing in general.

Neat...but I wouldn't use them by choice.
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Old September 16th, 2009, 13:08   #33
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On one PTW that had been used with it...there was red dust everywhere (don't know if it had chopped the marker bbs or not). While the function of the rifle was NOT impeded in any way...it was everywhere.
PTWs are a little more user cleanable - problem is if you don't match up the length of a barrel with a proper boreup cylinder such that on the backstroke of the piston in a standard AEG, you get the air in the barrel sucked back and into the receiver and the mechbox - and no matter how fine the material, anything collecting in the mechbox will eventually cause friction, wear and part failure...
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Old September 16th, 2009, 13:46   #34
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When I said a derivative to paintball BBs, I ment that resulted from the idea of a marking projectile.

And the last thing I want on my gear, is all kind of colours that don't come naturally from the field.

Even if it's just powder, I don't want any on my gear.

I don't mind crawling in dirty stuff, but that's on my own therms.

I know a lot of people think alike.
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Old September 16th, 2009, 13:51   #35
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When I said a derivative to paintball BBs, I ment that resulted from the idea of a marking projectile.

And the last thing I want on my gear, is all kind of colours that don't come naturally from the field.

Even if it's just powder, I don't want any on my gear.

I don't mind crawling in dirty stuff, but that's on my own therms.

I know a lot of people think alike.
agreed
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Old September 16th, 2009, 14:30   #36
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I would say that its pretty much universal that if airsofters wanted marking, they'd do paintball.
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Old September 16th, 2009, 18:47   #37
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I would say that its pretty much universal that if airsofters wanted marking, they'd do paintball.
yupp.
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Old September 16th, 2009, 19:00   #38
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I would say that its pretty much universal that if airsofters wanted marking, they'd do paintball.
and if an airsofter isn't going to be honest, you can bet there's a few hundred more rounds down range on it's way to remind them they got hit!
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Old September 16th, 2009, 19:18   #39
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And also if someone repeatedly does not call their hit's, they simply will not be invited to games anymore...
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Old September 16th, 2009, 19:25   #40
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Personally, I'd rather they learn from their mistake than shun them from games.
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Old September 16th, 2009, 20:11   #41
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Back to the topic of "heavy bbs", is there such thing as the bb being too heavy? I'm referring to this: click.
While the test conditions weren't really controlled (kind of in between lab and field tests), it seemed that the 0.3g bb's out performed the 0.36 and 0.4's.
I'm wondering if the bb can be too heavy (within reasonable weights, obviously) or can range/accuracy be controlled well enough with the hop-up alone?
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Old September 16th, 2009, 20:31   #42
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The thing is, With a heavier bb it has more momentum therefore is less likely to be affected by wind as much. Also it'll be more predictable because of this effect. The heavier the better in that sense. BUT range will decrease eventually turning your rifle into artillery because you have to aim so high, So it's a struggle to get the muzzle energy right and matched so you are essentially balancing lobbing with grouping.
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Old September 16th, 2009, 23:42   #43
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If you run a standard, field legal, 450fps sniper rifle, you won't have improvement with BBs above 0.36g.

The overall best weight is 0.29g, all velocities considered.

Heavyer BBs allow more penetration, more range, more resistance to wind and longer MED (Minimum Egagement Distance).
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Old September 17th, 2009, 00:08   #44
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Lobbing is such a paintball term, and it's annoying to see it being viewed as "taboo" in airsoft. I use heavy BBs, and I do elevate as anyone should, it's all part of the package of marksmanship. If you view "lobbing", or as normal shooters (real steel, etc.) call it, adjusting for elevation, as bad form, then maybe your sport is best left for laser tag.

You know that a typical 150 grain 0.308 round can drop a whole 26 inches at 300 yards when zero'd at 100 yards? So what if I have to aim two feet above a guy's head in order to plant a 0.36g BB onto his chest past 230ft when using my CA M24. Is all part of what makes airsoft sniping so difficult for most, accepting that there are limitations and adjusting for those limitations. Hop up doesn't make any airsoft gun shoot like a laser beam, and it never will. I'd rather have my gun shooting consistantly low (droppage) and compensate with elevation than use lighter BBs and set my hop up so I get the straightest shot, only to find they go wild after a certain distance based upon air currents it'll find en route. And all year I've had tremendous success shooting those 0.36g Bastards at around 300fps, and have gotten 250ft kills at times because of observing the BB path and adjusting as necessary.

0.36g I will say, is about the heaviest anyone should use for airsoft. I haven't field tested the 0.40g Bastards yet, but knowing how 0.43g Straights have acted in previous years (when my gun was shooting 500fps), AND also the poor performance out of Straight 0.36g BBs................ I'm VERY happy with the way my rifle shoots now.
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Old September 17th, 2009, 00:21   #45
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Yea lazer tag, no thanks. I simply meant that there is a balance before a bb is too heavy to compensate for realistically. I didn't say at WHAT weight as it's just a theoretical number that was because I didn't know but I do know that a balance does need to be achieved. Unless you've got some magical antigravity bb's not yet available to the public, I mean seeing who you are and all.
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