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True 24 hr green game Input Needed

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Old March 24th, 2009, 21:00   #31
Brian McIlmoyle
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Or another idea on the ammo side would be let everyone load up before the game however once the game starts no matter what the use of bb loaders of any type is prohibited. That way you have to take the time to load your magazines by hand which is a pain in the ass and will discourage the spray n pray personalities.

And I'd have to agree with sha do on sniping. I will only run heavyweights in my BA seeing using lighter weight bb's dont quite cut it. In real war situations snipers use match grade ammo and not the regular stuff grunts use so would be nice to reflect on that part.
still does not make ammo a commodity to fight over..

Limiting ammo is way different than fighting for it.

Snipers use the ammo that is available .. is it the BB's skill that makes the kill?
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Old March 24th, 2009, 21:19   #32
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If the weights in the ammo cases varied there would be even more strategy. Like Hades said, if there were "match-grade" ammo cases and "grunt-grade"(lol?) ammo, ie .36 and .25. Obviously sniper resupplies will need to be cut down as there will be much more grunts around. I do really like the idea of ammo control, that's nuts.

I can see the need for .36 in BA's, but regular shooters should be getting .25's
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Old March 24th, 2009, 21:34   #33
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In all fairness, this would be a MilSim game. An entire army wouldn't use 5.56mm for an engagement. There would be different calibers for different weapon systems. Providing it was monitored well, there couldn't be an issue with labeling different ammo caches. Albeit a smaller supply, your typical sniper weights could be circulated as well. Imagine how pissed off a squad would be if they fought long and hard for ammo and discovered that it was for a bolt gun. Or vice versa. That would be good times.
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Old March 24th, 2009, 21:42   #34
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In all fairness, this would be a MilSim game. An entire army wouldn't use 5.56mm for an engagement. There would be different calibers for different weapon systems. Providing it was monitored well, there couldn't be an issue with labeling different ammo caches. Albeit a smaller supply, your typical sniper weights could be circulated as well. Imagine how pissed off a squad would be if they fought long and hard for ammo and discovered that it was for a bolt gun. Or vice versa. That would be good times.
Having ammunition stores to fight for, and cans of ammo (weighted) to capture, you could make a stockpile back at base. For instance, if the grunt grabs what he thinks is a can of 200 5.56 (for the sake of argument, all AEG's fire .25), but he read the label wrong and grabs a can of 30 .308 (for the sake of argument, all BA fire .36) when he gets back to base to reload, he can't use the ammunition he brought from the field, because he grabbed ammunition not suitable for his gun. ON THE OTHER HAND, he just resupplied the snipers on his team. Once the ammunition is loaded (and not before hand, so the team still has to carry the cans), the cans go back to game control to be reloaded and put back in the field.

My idea make sense?
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Old March 24th, 2009, 21:47   #35
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Having ammunition stores to fight for, and cans of ammo (weighted) to capture, you could make a stockpile back at base. For instance, if the grunt grabs what he thinks is a can of 200 5.56 (for the sake of argument, all AEG's fire .25), but he read the label wrong and grabs a can of 30 .308 (for the sake of argument, all BA fire .36) when he gets back to base to reload, he can't use the ammunition he brought from the field, because he grabbed ammunition not suitable for his gun. ON THE OTHER HAND, he just resupplied the snipers on his team. Once the ammunition is loaded (and not before hand, so the team still has to carry the cans), the cans go back to game control to be reloaded and put back in the field.

My idea make sense?
I like it, pretty much what I was saying just more informative.
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Old March 24th, 2009, 21:53   #36
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Well that's just it. That's the point. Someones loss is another ones gain, right? That's providing you have snipers in your squad too. I think the inclusion of other BB weights will force folks to pay attention to detail throughout a game. And again, the frustration of obtaining ammo that you can't use would add a definite spin on things. God forbid people actually take stock of what they're carrying and stop spraying and praying.
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Old March 24th, 2009, 22:20   #37
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That's a really good idea and keeps everyone happy.
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Old March 24th, 2009, 22:25   #38
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here is an idea:

.2og for pistols (= 9mm/.45)
.25g for Carbines (= 5.56 mm)
.28g for DM (= 7.62 mm)
.30g+ for snipers (= 7.62 match, .338. .50 etc etc)

its just an idea.
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Old March 24th, 2009, 22:34   #39
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Originally Posted by DONSTER 125 View Post
here is an idea:

.2og for pistols (= 9mm/.45)
.25g for Carbines (= 5.56 mm)
.28g for DM (= 7.62 mm)
.30g+ for snipers (= 7.62 match, .338. .50 etc etc)

its just an idea.
it would all work... but the point is .. ammo as Commodity to be captured , managed... defended ...

it has to be limited enough to worth fightig for ... so we would be talking a starting ammo loadout of like 150 rounds for AEG 30 for pistol and 20 for BA.

OR LESS
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Old March 24th, 2009, 22:39   #40
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it would all work... but the point is .. ammo as Commodity to be captured , managed... defended ...

it has to be limited enough to worth fightig for ... so we would be talking a starting ammo loadout of like 150 rounds for AEG 30 for pistol and 20 for BA.

OR LESS
of course. and then we can scatter the rest of the crates to different bunkers and stuff across the map. each box will contain X number of bags to be distributed amongst the team. again, i think location wise, Wasaga Paintball (the ENTIRE thing) would be perfect. One team can have blackhawk town base, and the other can have the fort in the MIA/POW camp, or can have the city in Western Town and use the MIA/POW as a prison camp for the defending forces. For those of you who have a hard time visualizing what i am talking about, just check this out here:

http://www.wasagapaintball.on.ca/fields.shtml

P.S: click on the field locations to see pics

im suggesting we work something out where we have a MASSIVE game that encompasses ALL the fields. It can be anywhere from $50-$100/person and im sure if we get enough confirmed, we can rent the place for a day and Wasaga will make a profit.
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Old March 24th, 2009, 23:04   #41
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Blackrain is looking at a potential 24 hour Op. Not sure how warm and fuzzy Wasaga would be with accommodating that. Plus they are restricted to paintball goggles, unless that's changed.
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Old March 24th, 2009, 23:05   #42
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Blackrain is looking at a potential 24 hour Op. Not sure how warm and fuzzy Wasaga would be with accommodating that. Plus they are restricted to paintball goggles, unless that's changed.
yes, but not full face. so long as you have a paintball goggle on, you're fine. and wasaga is pretty accommodating IMHO. they are all really nice and im sure if they will make a nice profit on the event, they will definitely go out of their way to accommodate the lot of us.
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Old March 24th, 2009, 23:08   #43
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yes, but not full face. so long as you have a paintball goggle on, you're fine. and wasaga is pretty accommodating IMHO. they are all really nice and im sure if they will make a nice profit on the event, they will definitely go out of their way to accommodate the lot of us.
whoa .. slow down.. I'm pretty sure this thread was started by BLACKRAIN.. so I expect he's planning for his facility
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Old March 24th, 2009, 23:13   #44
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whoa .. slow down.. I'm pretty sure this thread was started by BLACKRAIN.. so I expect he's planning for his facility
oh my mistake, sorry ! i was under the impression that he was asking about hosting a game and possible locations, rules, scenarios etc. pardon my ignorance guys
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Old March 26th, 2009, 03:14   #45
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I have been taking in all the ideas being passed out here and there have been some really good ones. I thank everyone for their input and suggestions, I have been working some of it into the scenario already and it is really adding some wicked twists to the game. Makes me wish I was playing it instead of going to host it..lol.

As for Wasaga ... I know the place and have played it many many times as well as know the owners too. While it would be an interesting venue I can say without a doubt that this event would never fly there as it is going to be held over an entire weekend. Wasaga would never keep the paintballers off field for the whole weekend as they are their bread and butter.

With that said as I work on the scenario and the logistics it just keeps getting better and better with all the input everyone has provided. I am looking forward to putting this one on and seeing how everyone fairs during the 24 hrs of play. Location for this event will be central Ontario on one of the 4 locations I am looking at right now. With the smallest of the locations being 100 acres in size. Hope to see you all there enjoying yourselves and having a great time.

Thanks again for all your input it is greatly appreciated.
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