February 23rd, 2009, 19:31 | #31 |
"-Hey CO, do you know where our boots are?
-In the ennemy base. -WTF? -Guards were sleeping. -OMFGIBTHOOT*" *OMFGIBTHOOT = Oh My Fu*** God I'll Beat The Heck Out Of Them Lol^^ One thing I'd add is strict camo rules. As not green vs desert, but something along the lines of ACU & MARPAT vs Russian Flora vs solid colors (PMC)...
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WTS: King Arms/Madbull Mk18 Mod1 - VFC Mk17 SCAR-H midcap mags, FDE - VFC Mk17 SCAR-H + PWS rail, FDE WTB/WTT: CSOR gear, BFG, Tyr, Crye, etc Last edited by Conker; February 23rd, 2009 at 20:06.. |
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February 23rd, 2009, 19:56 | #32 | |
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February 23rd, 2009, 20:04 | #33 |
Oh my god. Thats so epic
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February 23rd, 2009, 20:18 | #34 |
Dude....you have no idea!! Not to jack the thread, but the best was when Wildcard started cooking breakfast for the American forces. Poncho and Morb hopped on the radio, calling for an unscheduled 1 hour cease fire... so they can they can eat undisturbed.
We were like, WTF do you mean, cease fire!!.....as five of use crawl out from our hiding spots in side of the American base. Oh mann...the looks. priceless... The real annoying thing is that Wildcard was cooking them eggs and serloin for breakfast..... SHA DO
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February 23rd, 2009, 21:50 | #35 |
In my experience most players don't last 8 hours let alone 24 hours without a break. At BWIII this year we go 8 hours non-stop and break for 3 hours to let it get dark for the night scenario which is another 3 to 4 hours. Shut down the op over night and start up the next day.
Last year at BWII I watched the players coming and going from the UN Safe Zone and after 4 hours people were dropping like flies on a flat wooded area like Harms Way. Imagine running up and down stairs for 8 hours at the Hospital in Picton carrying all your gear. Now for those guys in the reserves and in good shape they can handle 24 to 36 hour of non-stop pounding but for the average airsofter a 24 hour non-stop game equals injuries especially knee and back. Anyways just my two cents.
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Last edited by Krusty; February 23rd, 2009 at 21:55.. |
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February 23rd, 2009, 22:07 | #36 | |
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I knew a man once who said "Death smiles at us all. All a man can do is smile back." |
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February 23rd, 2009, 22:40 | #37 | |
Le Roi des poissons d'avril
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February 23rd, 2009, 22:47 | #38 | |
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Lots of things going on during day light hours, and then slower, "optional", objective missions through out the evening. After dark was left to recce patrols and rogue units scrimming it out for control of strategic parts of the field, but no point based missions. This gave the rookies and noobs a chance to rest and recover for the following mornings' missions. Team sign up was set up so that there were set roles (garrison, recon, assault) and each of these units were also cycled so they could have a chance to rest if they wanted. One of the keys to a longer event like two / three days would be to stagger missions/objectives and allow for optional "bonus point" missions through out the slow periods (time where the majority of the forces would be sleeping or eating), this way the vets or die hards could get in the extra field time that they are accustomed to (or to challenge themselves) with out running everyone ragged to the point of exhaustion (which a Krusty pointed out, leds to injury), and yet allow those noobs (or out of shape fellows like myself) to contribute to the point missions and potentially make a difference, but still enjoy the experience of the event. The other big factor is for all the players to be prepared for something like this (the proper gear and kit), and don't push themselves beyond their limits. SHA DO
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February 23rd, 2009, 23:07 | #39 |
That sounds really awesome! I like the idea of having different fronts and staging smaller battles in the down time, it would be interesting to see how long you could go for. I'm really interested in the night ops, to be honest, I think it would be alot of fun.
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I knew a man once who said "Death smiles at us all. All a man can do is smile back." |
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February 24th, 2009, 01:21 | #40 | |
a.k.a. FNG_13
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I'd be 100% down for something like this barring work schedule conflicts. I'm no vet on the field, it's true, but I think I should be able to manage. Went through all of Humanity's Hammer and BWII and was left wanting more at the end of the day. So you got at least one in for cadpat if you run with this
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February 24th, 2009, 02:36 | #41 |
I personally think that one/two/three day events would be a blast. Perhaps have a series of smaller events stretched over the weeks/months leading up to the "big game". Sort of an ongoing game, I think if people knew that they were part of an ongoing "conflict" and that they could get in on the final big "end game" and the smaller games could even be used to slowly work up to a multi day event, start with a couple 8 hour games, then a 12 hour game, then build to the 24 or 48 hour games.
Now don't get me wrong I can see that this would be a planning nightmare. But a series of games would give groups time to learn to work together, squads and teams would grow out of the continued series of play. That and someone that might not be able to attend the "big day" could still participate by playing in some of the lead up days. If a running total of points were kept it may encourage people to come out to make sure there "team" stayed in the lead or to help bring them from behind. I know this is a bit of a ramble, but its late and my body wont sleep (my brain seems to be napping, but the body is awake). Hope that this made some sort of sense. |
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February 24th, 2009, 04:57 | #42 | |
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February 24th, 2009, 10:12 | #43 |
I agree with bryan on the whole if you hold the front you have a safe zone.
but i like the idea of this. screw this everyone sleeps time i want to take a team of the best sneakers and rush em while they sleep. (put post it notes saying your dead for when they wake up) im in if it happens lmao |
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February 24th, 2009, 11:01 | #44 | |
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Or, those "preparative" events could be some kind of "simultaneous" battles organised let's say at Rawdon, for eastern players, and another at *place a western field name* for western players. Now again it's a nightmare for organisation, but a cooperation beteen two teams could make it quite feasible. But still hard.
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WTS: King Arms/Madbull Mk18 Mod1 - VFC Mk17 SCAR-H midcap mags, FDE - VFC Mk17 SCAR-H + PWS rail, FDE WTB/WTT: CSOR gear, BFG, Tyr, Crye, etc |
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February 24th, 2009, 11:10 | #45 |
8=======D
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From a Command standpoint
Managing resources over a long game would be a challenge
Pulling units out to force rest .. making sure everyone is fed and watered.. This coupled with the fact that commanding airsofters is like herding cats... logistical.. battle managment worst case scenario When do we go?
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Brian McIlmoyle TTAC3 Director CAPS Range Officer Toronto Downtown Age Verifier OPERATION WOODSMAN If the tongue could cut as the sword does, the dead would be infinite |
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