February 24th, 2009, 12:05 | #46 | |
Le Roi des poissons d'avril
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That, or go the opposit and enforce very strick rules for squads and commanders, to avoid people from wandering the field on their own, and the dead from respawning alone. I tried it in OP Backstab and it worked very very well. Locked squads with a chain of command. It worked all day for 99.9% of the players. (except for "Alpha-7"... that did not understand how a team work...)
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Vérificateur d'âge: Terrebonne |
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February 25th, 2009, 14:16 | #47 | |
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For example, game #1 could be an 8 hour game in which red team and blue team battle to find pieces of a downed spy sat. game #2 (a week or so later) another 8 hour game (maybe even on a different field) Red team and Blue team battle to control key positions on the field. game #3 (once again a week or so later, at yet again the same or even yet another field) a 12 hour Game in which the team (Red or Blue) that managed to control the most positions from game #2 have to defend fixed positions against the other more mobile team. game #4 (same time gap as previous) This is the BIG 24/48/72 Hour game. Each teams base camps, respawn points, starting points, game "Props", what ever, are determined by the results of the previous games (with some fudging by the "creator of the game" to keep things some what fair). Information that was recovered from game 1 has an effect, results from the battles in games 2 and 3 also have an effect, on missions ran, points and missions from previous games have an effect on what each team can do. If well planned each event would be a chapter in an on going story, and if you miss one you can still attend the other, or if you wish even switch sides to play on the opposite team. Fields could even run single skirmishes during a day/night of play, with the result being sent to the event organizers so even if you never make it to one of the "BIG" days of play you are still adding to the continuing story. I come from a back ground of paper and pen role playing and have always enjoyed a continuing campaign, rather than just a series of non connected adventures. Hope no one minds my ramble. And if anyone is interested in help with something like this PLEASE let me know, would be more than willing to lend what ever help I can. Ian |
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March 1st, 2009, 16:50 | #48 |
Some very good ideas here, as well as some great info on what people are thinking in relation to longer scale games. So from what I can tell the majority are interested in a milisim game geared with lots of mission based operations and a continuing story line?
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Cheers, BlackRain. We are not the masks we wear, .... But when we don them we become them! |
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