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Old February 15th, 2010, 06:26   #31
Con Murder
 
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Join Date: May 2009
Location: Lethbridge Alberta Canada
I meant for staff to handle the detonation as you will be trusting them for everything. And as far as setting two timers they would only be off by milliseconds on start so I can't really see that being a problem. As the rocket will be delayed by half a second for it to ignite anyway. IMHO you can let it slide for a solid 3 seconds and it still be authentic for a mcgyver terrorist.
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Old March 25th, 2010, 15:47   #32
R.I.T.Z
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Location: The Shwa
*update*

the prop bomb has been completed and it works, I removed the rocket element temporarily/permanently until I can find a way to make it launch in sync with the detonation.

also
to help govern the game and be my eyes on the field I'm thinking of putting in "PMC's" to throw in mission objectives and keep me posted of problems and the like. what do you guys think?
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Old November 7th, 2010, 15:21   #33
R.I.T.Z
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ammo drops will be sporadic, a ammo restriction will be added
medic rules will be added

every soldier is issued 2 bandages
you can donate your bandages to the designated team medic
soldiers can only have 2 bandages used on themselves
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Old November 7th, 2010, 19:31   #34
Barbarian
 
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Quote:
Originally Posted by r.i.t.z View Post
*update*

the prop bomb has been completed and it works, i removed the rocket element temporarily/permanently until i can find a way to make it launch in sync with the detonation.

Also
to help govern the game and be my eyes on the field i'm thinking of putting in "pmc's" to throw in mission objectives and keep me posted of problems and the like. What do you guys think?


this is awesome
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